![]() ![]() ![]() To cap it all off, Codemasters made the mistake of listening to the vocal minority and dressed DiRT 3 all up in a po-faced presentation style and drab weather, as if to say ‘you didn’t like the sunshine and festival vibe of DiRT 2, so you must want this’.ĭiRT Showdown was clearly a filler title to make up for the lack of GRID 2 that year, as the plan was almost certainly to stagger releases of the two titles. DiRT's extensive base-covering is diluting not only itself, but also Codemasters' other massive racing franchise. Races on tarmac look great, but the asphalt means it strays too close to GRID’s territory, which meant when GRID 2 came around, it felt like an extension of DiRT 3, not a sequel to the most important racing game of the generation. The gymkhana stages make exemplary use of the game engine’s detailed physics engine, but feel like filler and demand too much skill to appeal to most gamers. The rally stages in it are longer, but still not meaty enough to appease long-term rally fans. ![]()
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